Ratchet and Clank - [WIP] Environment 3D scene

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Lifezmusic triangle
Hi guys !

I'm going to begin a new 3D environment project, I would like to reproduce an environment scene from Ratchet and Clank video game, the first game remastered in 2016 on PS4.

The scene will be finally rendered in Unreal Engine 4, modeled in Maya and textured in Substance Painter/Substance Designer.

I'll try to do it during 1 month, and i'll show you every step of the creation, hoping you'll help me to make it well with your advices and critics !

I'll begin to show you my reference :



You can see a bit more in detail the scene at : (I set the link to begin when the player arrives in the area) !


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  • Lifezmusic
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    Lifezmusic triangle
    I started to make a first Blockout on Unreal Engine 4 this morning, to have the right proportions (a bit), a loads of things will probably changed during the process (for example the size of the type of receptacle for trees and vegetations). You can have a better idea of the area i'll focus, so from the beginning of the level to the Arch.

    I don't know yet what i'm going to do for everything out of the area but visible in the game, like the big city behind, buildings around.. If you have some tricks i'll enjoyed your advices !




  • Lifezmusic
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    Lifezmusic triangle
    Hi everyone,

    I totally forgot to post what i've done the last time.

    Well, I started to model the scene !
    I did the floor and all the back part of the scene (modeled and unfolded). When I analized more in detail my references i've seen some elements I haven't seen before, like the last huge arch against the wall.
    To optimise the floor for the UV, i made it with quarter circles :
    It allows me to only take a quarter circle and duplicate it to constructed the base for the floor, and have only a quarter to unfold and repeat it.


    Next step : to make the last things part of the building (plant pots, landing air, boxes, jar and the type of cylinder on the floor making the path going to the arch !

  • Lifezmusic
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    Lifezmusic triangle
    Hello guys !

    I'm happy to show you what I've done with all the building part of the scene ! Currently the scene has 40192 triangles.
    Everything is unfolded too, I currently have 5 different UVs for the all scene. Next week I'll start to model the foliage !


  • Cglewis
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    Cglewis polycounter lvl 8
    That last shot looks epic keep chipping away man looking forward to seeing this in engine 

  • Lifezmusic
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    Lifezmusic triangle
    Cglewis said:
    That last shot looks epic keep chipping away man looking forward to seeing this in engine 

    Thank you ! 
    I’ll do my best to make this scene great ! 
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