HI guys, this is my first time trying to sculpt a full character in Zbrush, looking for some C&C as I am still learning.
(btw, my first time posting something here)
I'm trying to sculpt Guts from anime Berserk and will eventually sculpt the Berserk armor later, but still struggling to get the anatomy right.
Thank you for looking at my artwork.
Replies
Here's an updated version based on your C&C
what do you think for my current sculpt right now? Thanks before
Btw you have a very nice sculpt I like it.
Hi, @bkost Thank you for your clean and very straight explanation it made me understand what's wrong with my sculpt, also very thankful you guide me with your paint over that means a lot to me. Noted with thanks, would definitely fix the proportion. I will keep on the updates in this thread.
Let me know what do you guys think about my sculpt right now, C&C are very much welcome
Next, I'll try to sculpt the hair and want to try using hair card to do it.
I'll post an update after I'm done fixing the body and the rough sculpt of the armor.
Thanks
Check it out
as you can see some props are already in low poly because I'm using Maya to do the job
and pardon me for some part is a bit messy as I am still learning how to make crisp edges in ZBrush.
The next part I will be showing you is the Berserk state of the Berserker armor, let's check it out
and here's the body under that armor
The next step I will be doing is retopo for all the armor and body except the lower part of the body and after that will be UV, trying to make micro details in ZBrush and then texturing in Substance Painter.
Let me hear your opinion about this and C&C are very much welcome.
Thank you for looking at my artwork
It really took me quite a while as I try many things and also fix almost every armor parts that I made in Zbrush
All model including the hidden parts take almost reaching 60k Tris, normal version is about 50.5k while the berserk version 29.5k Tris
here's all picture of my progress so far:
I've also done the Uv map for all parts It took me for 7 UV maps
here's the picture of it:
My next step would be to bring all this mesh to Zbrush again to create major detail in it and after that, I'll texture it using Substance Painter.
There are some parts that maybe will change such as more hair card after I'm done texturing it.
Please let me know in the comment what do you think about my work, C&C is very much welcome as I want to improve my 3D modeling to get into game industry.
I hope you enjoy looking at my progress, Thank you
probably my guess because I made the jaw drop and made the bottom part a bit bigger at the back end of the helmet
Thanks please do look forward to my next progress
I hope you enjoy looking at my artwork
Thank you!
check out more images at https://www.artstation.com/artwork/2xoREg
Thank you for looking at my artwork