New project, the Professor. Got no concept for this one, but my goal is to create a "Mad Professer"-character with some hard-surface stuff to broaden my skillset. Please post feedback if you got any, I'm here to learn :>
This is my progress so far:
Obviously still alot to do. Next up is to keep working on some of the hard-surface stuff and do a blockout of the shoe for his right foot.
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Added some details to the jacket. Also decided against having two hands in favor of a giant syringe-arm-extension, because why not? Also simplified the mech-foot to not have as much repeating clutter. Gave all of the metal plates a hard edge since the face, hair and folds a very angular. The thing on his shoulder is supposed to be in leather, with some sciency tools attached to it for easy access. Finally, I did a rough blockout of the boot!
Next step is to keep finalizing shapes, model the tools for his shoulder-thingy and cut open the mouth and att some teeth/tounge so that I get get in some good facial expressions later when It is time to pose it! I've set the deadline for the high-poly to this sunday, the last of september. Hopefully I can get it done quicker, but I'm working/have social things going on aswell. Then I'll have three days to retop/UV/bake(probably a bit generous, but I prefer to add time for unforseen events) and then I'll try to have the textures finished and the pose done on Monday the 8th.
Stay tuned for more!
Next up, retopo and UVs!
Next up: Dirt, some roughness variations and detailing!
Next up, more texturing and I'd like to have two poses, this one and a maniacal laughter pose!
Next up is adding some fake-fluid to the big syringe and syringe-tank, probably some tweaking on the textures and creating the flow map for the hair!