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[UNITY LOVECRAFTIAN HORROR - WIP] Grim Realms

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Hi All,

We are a team of 3 people (writer and two artists) who have been working on an H.P. Lovecraft game since Christmas time. We have been doing this on our spare time. We wanted to show our progress with everyone. 

This is a horror FPS game inspired by Resident Evil, Silent Hill, Bioshock, Half Life and more with a mix of Lovecraft.



Features
  • First Person Shooter elements, we wanted to have some action and survival horror and not only hiding and evading enemies. Something like in the first Bioshock or the Ravenholm chapter for HL2
  • Puzzles, we wanted to have some puzzle elements that would affect gameplay like in the Silent Hill games
  • Journal System, gather all your notes and hints in your journal for puzzles and other reminders
  • World Lore, the world in the game has a story, history and you learn about it through gameplay
  • Special weapon types, find unusual weapons that are out of the ordinary.
  • Gruesome and out of this world enemies, inspired by Lovecraftian stories and other horrors
  • Other surprises that are upcoming.

Plot

There are things we were not meant to know.


The pursuit of knowledge, of history is a noble thing, but for those who seek to understand, there are dangers which lurk in the darkness of the past. Returning from a journey overseas, Graham Carlson is haunted by shadowy memories of an ancient and forgotten place, found as a result of a lifetime of study.


As he finally reached the end of his voyage, a horrific accident struck the freighter he was on, sending him into the dark maw of the open ocean, finally washing him ashore on a quaint, secluded island just off the coast of the eastern US. However, the darkness he sought to escape seems to have followed him as the residents of the island are at first insular and later far far too welcoming. For there is a great sickness, a contagion in their hearts, something inescapable, undeniable and something that yearns to be free once again.


Futhermore….

The

Madness

Is

Catching

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