Hi All,
I am on macOS + Maya 2018, and I can't get Multi-cut to work consistently. (I believe this issue also exists in 2017 or earlier, so maybe I was using the tool wrong):
1) I am trying to cut across the flat plane below, simply connecting vertices, but somehow Multi-cut doesn't like the vertex? I have to move my cursor a bit to find "the right spot"; holding "v" does me no good neither.
2) After the cut I usually do right-click or "enter" to commit the cut, but then the Multi-cut cursor sometimes would not show up for some reasons? I have to right-click again or do some mode switching voodoo to get it to show up.
3) And sometimes I connect the edge correctly then commit, but the edge is gone? I am not working with a complex or dirty model and I have checked the edge is not inside the model, so I am confused.
Is this a bug people just deal with? Or am I making this difficult for myself?
(EDIT: added a question as I just ran into them...)
Replies
2) Haven't run into that, sorry. Might be a MacOS problem? Reset prefs?
3) I know I've had that happen a few times, but can't think of specifics. Usually a good sign something bad happened with the mesh and needs some cleanup. I usually start with checking in smooth mesh preview to see if anything is subdividing oddly, or preselect highlighting is totally out of whack while in smooth preview.
SplitPolygonTool
and press Enter on the Num Pad. You can throw this command on a shelf too if you prefer it over the new one. I usually keep it on a button for just such occasions when the multi-cut tool wants to act like a little b$tch
Error: line 1: Cannot find procedure "dR_multiCutTool".