Hii, I wanted to share my next portfolio piece with you guys. Its currently in blockout fase so not much to give feedback on yet. But if you have some suggestions or tips, always welcome! I'll see how far I can push this piece. also have a fulltime job so don't expect daily updates
The story behind the artwork: after years the world started to over populate. The bridge between poor and rich started to become bigger and bigger.
So the slums started to slowly take over the city. people start building their house on roads, on bridges and even against other buildings (company buildings, skyscrapers etc.)
I've prepared a splinetool for the road, cables and other stuff.
Also spend some time on preparing master shaders so I can start right of.
I've made this one some time ago (for a different project). spend some time on refining the functions and i must say. it works great. planned to do a lot of graffiti. this is a nice solution to lower the texture usage. (I've used some of the flip book node as base, there's probably a better way :P )
Small section of my reference:
Replies
Started working on the modular pieces for the buildings. First, the doors! this are 2 examples (painted and
Made a master material for my walls, I've added a function that generates dirt (or other materials) from the bottom of the building. I created a lot of parameters so I can make even more variation! (Gif shows falloff and max height function.)
^ doesn't need explanation I guess
from a user point of view, yours is easier to use as there's just a single slider for getting the grid entry, so that's cool.
from a technical point of view:
switches and if nodes/statements are expensive.
divisions are more expensive than multiplication, because division can't be done easily in parallel by the processor. so if you know what integer to divide by, try to work out the multiple to use instead (for example, instead of dividing by 4, i multiplied by 0.25).
More Shaders have been setup for production. I really like how this one turned out. More to come!
Prepared more reference. Wont share all of the reference cause it's a lot of :P
Added a background blockout with the building I've already created (still WIP, working on some presets with more props (aircos etc,)) a lot of trash, sneak preview. (first trash pile is done, the rest is still Work in Progress.)