https://www.artstation.com/artist/onckiHi, im aspiring 3d artist and I came to the point when I need honest opinion and actually no one beside internet I can ask;)
Building this folio I wanted to have a piece from different specialisations. Now I want to bring my next works to higher level but I have big problems noticing my own mistakes which will be crucial if I want to make some killer art;)
So please be cruel in your critique as it will save me tons of time.
I would like to ask too how you see my chances of getting into industry for now? Also, I had a plan to specialise once I get into industry. Now, I think I need to do it before as I cant achive great level at everything. Which way is better in your opinion?
Thanks
Replies
Pick one of those and start doing a deep drive, really focusing on it.
For characters, you need to go back to basics and studo anatomy.
All of your work needs better lighting and framing. Your textures are flat and lacking detail.
Keep at it! But, it will be a lot easier if you focus in a single direction for a while.
the biggest thing I can tell right away is you are not using reference as much as you should be, if at all. Never try and create things straight from your mind on how you think it should look or how you remember it.
using reference in existing concept art, pictures etc will help your art and design become more grounded and people will be able to relate to it more, ontop of it being more aesthetically pleasing. keep working at it and don't give up
In short, I want to see at least one polished piece that I can tell would be in a contemporary game.
https://www.artstation.com/artwork/8dnXn
https://www.artstation.com/artwork/yxGQR
https://www.artstation.com/artwork/zRP54
How bumpy my way to the industry looks now? Did I made progress? Thanks.
Good on ya for pushing forward.