Hello everyone, this is my first post on Polycount, but I have been a longtime lurker. I finished my Bachelors in December and have been looking for work. I need to get in to doing more realism to help my likelihood of gaining employment in either the games or simulation industry, but doing stylized work just speaks to me. I just applied to my dream job at Blizzard (long shot I know) and would love a critique if anyone wants to do so. Feel free to be completely blunt and honest. I only want to improve.
https://www.artstation.com/artist/austinlabarbera Thanks everyone!
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There are also many other things I noticed, I'll do my best to go over all of them.
First I would remove these items:
Reasons:
Now you say you want to work for Blizzard, this is a good goal and direction to have! Since you're focusing on hand-painted I'm going to assume it's either WoW, Diablo or HotS styled. My honest opinion is your materials are not quite there yet. Here are some reasons as to why:
- A lot of your textures are monochromatic with little color variation or use black to get shadows.
- Black for shadows should almost always be avoided
- Your brush strokes are getting rather small, if you look at Blizzard styled games they tend to focus on bigger thicker shapes for better readability
If you take a look at some portfolios of Blizzard Artists like Shem Dawson, Fanny Vergne or David Harrington you can start to see what I mean. Fanny even has tutorial she did on gumroad for free https://gumroad.com/fannyvergne#Thankfully the Blizzard hand-painted style is a well documented one and there are some oldie but goodies on the Polycount wiki http://wiki.polycount.com/wiki/TexturingTutorials
I hope you find this helpful!