Hi guys. So I've never actually had anyone look at my entire portfolio, only posting a few projects here and there and I'd love to get some feedback from you. Anything from the work itself to the presentation, layout, ease of use etc. Tear it apart, the more advice and criticism the better. Right now the one thing I'm considering taking down is the Volvo. I wanted to show I could do some prerendered/non realtime work, but I don't know if the quality really holds up and if it fits with the rest of my work. I do want to add another prop soon since it's mostly full environments right now, but any feedback on what I have up right now would be greatly appreciated.
tylerwood3d.comThank you!
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@ArNavart That's definitely not good. What browser are you using? I haven't been able to replicate the issue with chrome, firefox or edge. So I really have no idea what would cause that.
Now I agree with what you and dschmidt3d have said about the Volvo but I would go further and say that the TMP should also be cut. My reasoning is that while it's a nice piece it falls under the weapon art category were there are artists that specialize in exclusively that area and makes the folio less focused on props and environment art.
Also, you have nice interiors and architecture but i'd recommend showing off that you can do organic when you need to. It wouldn't have to be a whole forest scene but a prop of something to show that your versatile. Anyways, thats my two cents. Hope some of it helps.
About portfolio: I'll repeat what others already said, TMP and Volvo texture and material quality are really poor, but I wouldn't advise you to remove them, because that would mean escaping the problem, not solve it, and I think the problem is low level of texturing and shading, instead redo texturing, shading and presentation from scratch. Because what if you apply for a job and they offer you to make a gun as an art test? For example, here's one of my favorite gun-oriented portfolios: https://www.artstation.com/artist/benbolton , choose a piece put it side by side with your gun and write down all of the differences that you see, then start to remove those differences, once you're done, your piece will look just as good as you expect.
@ArNavart Thanks for that, it's pretty inspiring and I agree that there's a lot I need to work on. It was my first gun model and I could push it a lot further. It might require me to go back and adjust the high poly, mess with the uv's to get better texture resolution and rebake.