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The Explorer - Character Modelling WIP

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Magihat ngon master

Latest WIP update July 13 - testbake for face and quick substance magic

A few of you may have seen this thread under a different title but now its back and with a new concept. I have been struggling with this character a long while now and after I so cleverly thought of the idea to design clothes myself late last month progress pretty much grind to a halt. When I found the concept below I instantly knew that was the direction I wanted to go so here we are!

The new concept is by Ji Yeun Kim https://www.artstation.com/artwork/nZWOO

To help discipline myself and don't lose track I have set up some goals:
  • Reach a standard of current generation games
  • Capture the concept as faithfully way as possible
  • Push myself when it comes to details - especially concerning pores
  • Finish within a reasonable time frame
  • Post bi-daily updates at a minimum
...and some time-estimates:
  • 3 Weeks for all the high-poly modelling
  • 5 Days for lowpoly, UVs & baking
  • 1 Week for texturing
  • 2 Days for scene set-up and posing
  • 4 Days for if something blows up in my face
Original estimate of completion: July 26, 2016

Final deliverable: Game res model (30k-70k tris) PBR textured in Substance Painter and presented in Marmoset Toolbag 2.

I am very open to any sort feedback you may have so please feel free to leave a comment.


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