How can I mirror a duplicate of a textured object?

polycounter lvl 2
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junkblade polycounter lvl 2
I'd like to mirror the Limbs on my Knight, but when I do it doesn't keep the albedo or normal map in tact. I tried setting the preferences in Marmoset to Unity as I did't have the issue there, but that didn't help.
Worst case scenario I can just render it in Unity but I'd rather do some glamour shots in Marmoset.  

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