Hi everyone,
I'll post here all my work, (mostly hard surface modeling, sculpting and texturing)
First thing- anatomy. I started making base mesh and then jumped into sculpting muscles, but honestly i looked terrible
. So i decided to take different approach- first make bones and muscles (learn all the names,read books etc) and then start practising poses ,details etc
Speed sculpts in zbrush, i already see a lot of stuff made wrong, but its not so bad for the first time sculpting xd.
And the humerus
Replies
I also noticed that you mentionned those were "speed sculpts". I would suggest taking your time and do thorough studies instead of jumping from one sculpt to another. You'll learn a lot more. Keep it up!
If these are dynameshed, I'd also suggest staying away from dynamesh until you've got a firm grasp on how the objects look. That way you can just slide down to the lowest subdiv (as Jean said) and rework the shapes. My first mistake was working entirely with dynamesh while still learning, which creates a really destructive workflow.
I forgot to mention, only 3 first sculpts are speedsculpts. I have better resources now, and i will spent a lot of time on understanding human anatomy. At least thats my plan.
Yep, I'm going to model most of human bones and muscles, imho its better to do that than create characters with small knowledge and quickly get frustrated because of bad results.
Stirls, yes these are entirely dynameshed. I'll read about that more later, thanks guys
Question: What is a good value of fov in zbrush? I had a hard time setting up focal lenght and fov in Keyshot and 3ds max. In both of these programs sculpts from zbrush looked a little bit distorted,( but in marmoset it's not a problem. )
Turntables
http://i.imgur.com/hEeTlH1.gifv
http://i.imgur.com/JmL5DkM.gifv