Hey everyone, I'm a 3d artist and student at the Guildhall at SMU in Plano, TX.
Throughout the program's curriculum, we make several games, each getting progressively more complex.
I was lucky enough to apply and earn the Lead Artist position for my team and we've been in production for ~8-9 weeks on a retro-futuristic CTF title.
Overall, the experience of being in a lead role has been very positive and could see myself loving it someday as a career.
However, team management and communication (especially cross-discipline) has proven to be its' own beast and is something I would like to improve on.
To any industry vets out there, management or not, have there been any nuggets of wisdom you've received over the years about the following:
-Team Motivation and Buy-in
-Conflict resolution and indecisiveness
-Defining roles and responsibilities on small indie teams early on, to avoid later conflicts with confusion, departments feeling stepped on, etc.
Sorry this is such a long post, but team leadership and dynamics are important to me and something I hope to evolve in. Thanks!