edit: Hi, resurrecting this thread. It's been a little while. I'm refocusing less on giant setpieces that take me a long long time to complete and more on some smaller 3dsketches that I can experiment with more frequently. Stuff that might not end up on artstation but is fun to do and good practice.
Was about to say your Fred on the moon had reminded me of the psychonauts style, then you did psychonauts I like your work! Keep it up! Nothing bad to say
And gave her some stuff here, backpack, sandals, the like. I was thinking I could get away with having the straps on the sandal one-sided strips, but I'm going to go back in and give it some dimension.
Finally, and unrelated, a stone texture I was practicing on.
I was doing a lot of perspective sketches of books, so I did one in Zbrush and then decided it needed a material pass. I found this triplanar marmoset shader to help me along.
I drew this on my lunch break last year and went and modeled it out pretty recently. I'm going to get a few more of this style in before i decide which one I take all the way to game-ready.
Here;s a speed sculpt I made a few months back to 1) do the head thing and 2) try out skin & hair rendering. Very interesting stuff, I think I'm going to do more like this! I put him up on artstation so check out the marmoset view there too -- https://www.artstation.com/artwork/nQ8rRo
I scanned a rock! I did this like two years ago but never quite cleaned up the bake enough. But hey, at least I learned here that Marmoset is definitively better at some things that Substance.
Now BACK to this factory! I'm done unwrapping and packing my mesh and have gone over to my beauty render model from earlier. GoZ is an unwieldy beast but I really enjoy the results I'm getting when it works. More updates soon!
Here's a breakdown: I was inspired by the workflow from this Substance Designer tutorial -- I based my UV layout from a tilelable texture Eric Wiley creates here: https://youtu.be/fCEscPQ9mq0
So I modeled it as a tileable mesh.
and I blocked in my colors on this mesh.
Later, I duped + skewed the mesh to make it feel more natural, and painted this part inside Substance to get around painting seams.
For initial posing, I created a "Torus Knot" polygon primitive, and created a spline from one of the edge loops, and applied a series of tentacles to it using a Path Deform Modifier
(i don't have good screenshots from this phase)
I nearly called it done here, but the cluster of tentacles felt too square, so I went around and janked it up a bit more and stretched out more tentacles
and yeah, downside is that the end of the tentacles have a weird taper and a weird seam. I tired collapsing it with a negative displacement map but results were REALLY bad
"I should post more as I go instead of all at once" -- me, every dang time
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Gonna revise this one later I think
I'm ditching that princess net. Kind of reaching hard there...
And gave her some stuff here, backpack, sandals, the like. I was thinking I could get away with having the straps on the sandal one-sided strips, but I'm going to go back in and give it some dimension.
Finally, and unrelated, a stone texture I was practicing on.
Blegh, i've still got a couple problems that need fixing, but I'm in the homestretch for this one.
Aaaaand we're coming along nicely! I finally also ditched that pink floor. Like wtf man. UVing and texturing is almost done. Then some polish.
I put him up on artstation so check out the marmoset view there too --
https://www.artstation.com/artwork/nQ8rRo
Baking, it's baking, guys.
Artstation link
https://t.co/XvYmjZSOAQ
Started the sculpt over lunch.
get it?
So I modeled it as a tileable mesh.
and I blocked in my colors on this mesh.
For initial posing, I created a "Torus Knot" polygon primitive, and created a spline from one of the edge loops, and applied a series of tentacles to it using a Path Deform Modifier
(i don't have good screenshots from this phase)
and yeah, downside is that the end of the tentacles have a weird taper and a weird seam. I tired collapsing it with a negative displacement map but results were REALLY bad