Alright, after some solid sleep and about 6 hours of work (most og which I was waiting for the lighting to build) this is what I got, already looking way more class I think. Really focuing on the bigger picutre without going into details yet.
wow...not only have I not posted anything here in ages, but I haven't finished a personal project in what feels like forever. Here is something I actually finished up, my take on a stylized Venom.
I wanted to do something quick and easy, so a decently simple character like this felt like the right call to get back into the game a bit. Artstation Link
Hey everyone, Just wrapped up this model i've been chipping away at after work. It's an accurate (as accurate as i could) game-ready model of the 1850 Massachusetts Arms Dragoon revolver, a percussion-based firearm with .40 ammunition. 12.6k tris, one 4k texture set. More images / turntables here: https://www.artstation.com/artwork/J9D2Kd
It's been a minute! Here's an update on the project. I've finally wrapped up the Hair Groom for the character. I went through many early iterations before committing to the low poly and then finally hopped into mid frequency/detailing. This Curled Updo Hairstyle is built in Blender 2.82 using the plugin, HairTool by Bartosz Styperek. Sitting at 64k tris after decimation.
I highly recommend checking out his plugin - https://gumroad.com/l/hairtool. Non destructible workflows are the way to work and Bartosz takes full advantage of CVs to make the grooming process much less of a headache. See more high res photos on my artstation here.
Inspiration - Lily Elsie, an Edwardian Era English Actress and Singer.
Here's a glimpse into the early iterations and finally some progress shots of the hairdo. I was learning a lot in the early build and continued to paintover, adjust, and study more references. Progress Timeline Final Card Build
The plugin, HairTool comes with an integrated Baking scene which makes life even more simpler as a grooming artist. Here's the alpha card lineup for the hair build.
Thanks for stopping by! Stay tuned if you're interested in seeing some skin, fur, & clothing work!
Spooky season is finally here! This was modeled for a pumpkin sculpting challenge set up by J Hill https://www.artstation.com/jhill. Sculpted/painted in Zbrush, rendered in Maya with Arnold, slight post work done in Photoshop.