New concepts will be chosen at the start of January 2021
Previous Challenge Thread
For my scene I’ve filled in the walls, updated the lighting, and added a simple particle system for dust and bubble effects. The main “merman” creature mesh by @Tysiu is also now in place (the pose just needs to be adjusted a bit).
I’m having a bit of trouble trying to balance the lighting for my scene. I want to highlight the merman as the focal point but my lights fog up the vat way too much. Does anyone have any advice for how to get a nice silhouette effect like the concept art?
Also, the glass and water both have refraction inputs, but I’m worried that the effect is too strong. How do you all think it looks? If it needs to be fixed, should I just turn down the IOR or does something else need to be done?