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My love for panel houses and for the brutalist style was reflected in my project. Collected procedural generation, through a node system, it turned out not the most simple node tree. It assembles houses from a set of small parts. With a large number of changeable parameters. finally mastered procedural modeling.
https://www.youtube.com/watch?v=hxxg_IQcN2Q
https://www.youtube.com/watch?v=lFYG-F_j3Ek