From http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#October 2009 "Major changes to the engine since the release of Unreal Tournament 3"
Interesting changes either way : ) I deleted the actual Unreal tourney game and unreal ed 3 this may be regarded as a stupid thing to do but it looks like it has all the features and more and its completley seperate, right?
You either have a slow pc or you have some crazy lightmap resolution settings. That or your scene has way more meshes than mine. Baking our scene in ~3 minutes on production quality w/ no importance volume.
Here's an excerpt from Epic's website... Those terms are for the Unreal Engine 2. Not 3...2. So to liscence the Unreal 2 engine you have to pay $350,000 up front, an additional $50,000 for any subsequent ports, and then 3% on any and all revenue that the game earns. Developers already have to pay royalties for Unreal…
Ah, really confused. Can somone help? I got UT3 - Downloaded patches and also changed the unreal ed a little bit (noticed because of splash screen or loading screen - whatever it is) almost a month ago. My mate is saying I have 2.5 and this new UDK is the free version of 3.... which one do I have? I mean....idk, really…
Never really messed around with Unreal Engine 3, despite buying the special edition of UT3. Didn't really like the game, etc... so it's great to have this now. Simply reading the startup tips has got me liking it. Whoever wrote those tips is awesome. (I'm assuming the entire team!) I can imagine releasing portfolio levels…
before everyone cums in their pants.. what platforms does this thing publish on, and how easy is it to publish on those different platforms? does it have 1 click deployment to the different platforms, or do you have to re-build your shit to get it running on a different system? I'm assuming that this runs on xbox and ps3…