tri = 3 vertices poly = n vertices (where n can be any natural number equel or higher than 3 {3, 4, 5, ...} face = poly so lets say it this way: you always have polys, the triangle is just a special case game related, you talk always about tris, even if you say polygone
Tri = 3 vertices form one tri, and are rendered via the method of rasterization (real-time). All models are turned into tries for rendering with the GPU, as that's what the GPU renders. Polygons and faces are for simplicity sake the same thing. If your model is 4000 polygons, then it's 4000 faces. I think that's the…
There is no discussion here. Only an inconsistency in terminology and functionality betweem separate applications that you seem unable to comprehend. In the context of games and any other realtime application...triangles are what count, and what is counted. I just so happens that a triangle falls under the definition of a…