Update 04/15/2013. Maybe, for now, it can be named "Version 1.0". - document structure has been changed, but it's almost the same that was. - fixed issue with Rotator. For now, texture's rotation not influence on flow. - added description about creating flow in Houdini using curves (see Appendix A). - added scene with…
That's just a screenshot of all the different features... Give it a try. Editing a flow using just the 'Flow Points' tool: I first loaded up a blank 512x512 image to set my flowmap size. You could use an image of your mesh UVs to guide you if you need something specific. I didn't use it in this example, but the flow brush…
Here's a really simple example I've made showing how you can use vertex colour to achieve this kind of thing. vertexColourDistort090512 by sprunghunt, on Flickr Obviously using both red and green channels the complexity is higher. From this I can see that there are two downsides to using vertex colour. 1) Even a fairly…