Quickly scrolled through most of the pages but I couldnt find an anwser. So I am importing an animation. I open my Mesh, Find Skeleton and Add Animation. Those all work nice and dandy. I can see my Mesh, I can see my Skeleton and I can see my Animation from the drop down and watch the Skeleton play the animation. The…
Hey hi, I am very new to rigging and stuff so this may not be a Marmoset issue at all, but I'm not sure. I've weighted all the pieces of this mech in Maya 2013 and it seems to more or less work, as shown below: http://i.imgur.com/8D05eZ8.jpg When I followed the instructions in the Marmoset Toolbag documentation to export…
So for the first time I've been wanting to use animation part of marmoset for real time capture. After a lot of fiddling, I've got it working ( for the most part!) Workflow: Set up joints and assign model to it ( rigid bind ) Stooge Export > write tangent / bitangents, write rig file, write bone weights and skeleton stooge…
Getting an access violation error when I load the .skel file for my animated mesh. Work flow atm is this: I modeled, rigged and animated in 3ds max before I knew that you can only import animated meshes to marmoset from Maya. I exported as FBX from max with bake animation on. Loaded up in maya just fine, used the stooge…