As mentioned, the model and the skeleton are separate. You could build and rig a base model, add all the extra clothing to that file and rif the extra clothing, then export. At runtime you chose which meshes to draw. If this is just for a portfolio and will never touch a game engine, just do it all in the 3d package -…
thank you for taking the time to explain but i am sorry that i did not understand too well i am using max and maya so if you have a skeleton file maybe you can attach it here or www.rapidshare.com i am working on a little portfolio and wanted a to add some 'brilliant' tech work :) like a little gui with a viewport so i can…