Oh she`s almost done but will post her textured when I tweak all the textures but here`s a preview so far. This is real-time in marmoset, basically tessetalion through a disp map + parallax + normals + detail normal map (tileable noise to mask some seams) + translucency + engine ao . I hope you guys like it, and Lonewolf…
Hey guys almost there, here`s some more BIG resolution shots. Hope you likes them. Need to add some more accessories tomorrow and finish the weapon and then I will definitely pose her ! Thanks again for all your feedback and comments, Vick.
Heya man thank you for the paintover, here`s what I fixed and tweaked to suit it better towards your suggestion, thanks so much man it really helped me alot! [ame="http://www.youtube.com/watch?v=fF9X07o_ao8&hd=1"]Art of Vick Gaza - YouTube[/ame]
@DWalker yes I know , but she`s going to be pretty big aka human scale 1:1 so thin spider legs wouldn't support her weight. If she was a miniature creature then yes thinner longer ones would have worked better :) @Ichll thank you @Cmtanko I just use basic brshes like clay tubes , dam standard, polish, standard, clay, pinch…
@Torch thank you very much man, I really appreciate it :D @Giles heya , I kind of like that one too but since the girl is human sized and ment to be a boss type character, if I leave her legs thin and long, I either make them really long and small body so it can withstand the weight but thus loose focus on her face/body ,…