Hi guys. First let me start out that I am a total noob in Max. Anyway I'm building some assets for a game in Maya then importing to Max, as FBX, in order to import the assets into the game. Once I import into Max, the only thing I do is set up the game specific shaders then export. After getting the first asset into the…
Thanks so much for the reply! I managed to get everything straightened out by applying an auto smooth at 25, then manually tweaking a few areas. I was mainly disappointed that the information didn't carry over between Maya and Max, for whatever reason, and is just something I have to re-do. The initial assets are fairly…
There is a hard/soft edge script for max up on scriptspot.com it kind of works like Maya does on the surface but actually manipulates the smoothing groups. But actually its probably better to understand the smoothing groups first. If you want a hard edge, polys on either side need to be in separate smoothing groups. There…