It's about time I shared an update on my Hades fanart, initial posing and shader test in Unrealhttps://polycount.com/discussion/226084/hades-fanart-primordial-chaos#latest
This is my latest project, created for a client to use in a virtual game. I used ZBrush for sculpting and polypainting, and ZBrush with Substance Painter for baking and exporting the final textures. The rendered images are real-time in Marmoset Toolbag. You can see more renders and wireframe images on Artstation.…