In Max this gives a pretty good result. Make square. Turbosmooth 1 iteration. Sherify. Might be enough. Turbosmooth again with 1 iteration if you want it smoother. It seems you have to keep that order or else it goes into a boxy looking shape. So if you wanted a 3 iterations you would have to do this Turbosmooth 1…
Hi everyone, Is there a way to create a sphere consisting of only quads? I would like to avoid tris, so as to avoid problems with TurboSmooth and SubDiv Proxy later on. 1. Standard polygon sphere > TurboSmooth The result is not good, because you will get a bunch of wrinkles in the polar regions of the sphere, where the…
I use the quad Primitives script for Max. Discussion: http://forums.3dtotal.com/showthread.php?t=57329 Download: http://files.filefront.com/quadPrimitiveszip/;9804989;/fileinfo.html Pretty sure that's the one I use. It's been awhile since I've downloaded it. It includes Sphere, Pyramid, and Ellipsoid. It also allows you to…
Hi everyone, Thank you for all the feedback and help. After experimenting with everyone's suggestions, the solution finally dawned on me, and I was able to achieve a perfect quad-based SubDiv sphere using the following workflow in 3ds Max: Standard Primitive Box (set length = width = height, set all segments = 1) >…