Does Maya have an inset function? I can't seem to find anything like Max or XSI's inset. Also, is there a way to tweak points along the surface normal?
I used extrude. Wow inset does a nice job as I expected, but if I wanna scale it, how do i do that since the pivot is still not in the center of the face. edit: Okay got it, is it inset and outline? However it only works in polygon mode, what if I had edge loop selected, do I have to cap it first?
this is one thing about Max since I have been using it that I have really come to enjoy. So far to me it seems like Max is much more accurate in its bevels and extrusions. Inset is a great tool, I wish something behaved more like it in Maya.
Yeah that is weird. I noticed that yesterday when I bound 'Remove'. Kind of funny actually. I really do enjoy some of the aspects of Max though, especially coming from a 5-6 year background in Maya. I love the accuracy of the tools... I guess would be the best description. Seems like everything is really precise no matter…
Thanks greuh, that sort of works but it's not a true inset feature like Max or XSI. When you try performing this on something like an L-shaped group of faces, it doesn't bring everything in evenly (especially on corners). wailingmonkey, is there is a certain checkbox I am looking for? I tried to find something in there,…