Modeling insets into a curved surface is a classic modeling conundrum. My preferred solution is to model the insets on a flat plane and then use a bend modifier to curve the shape. However if you you do that to a lowpoly and then subdivide it you will still end up with pinching, not as bad as your example, but still pretty…
Hi guys, working on a Steampunk gun for my University's weekly modelling challenge. I am trying to create circular insets on this bent shape. However i get these horrible pinches eitherway I try to model the cylinders in. As you can see I have tried two different methods, but both result in pinching. Any ideas Polycount…