Is there a way to get this to work so that it makes every face it is used on to be on it's own plane? If I go and apply it manually to each face, the adjacent ones get distrubed. If I select more than one face and use it, all of the selected faces become aloigned in one plane.
Sly: I think you missread "Make planar" with "Map Planar" To the original poster: What you request sounds pretty impossible to me: to make a face planar, the method has to change the vertex positions involved in that face. So in case those specific vertices happen to be used in other faces will be repositioned, which…
Sounds unable to do perfectly/automatically in default Max, IMO. Usually, when want make amount of given vertices planar, there's 2 way to go. * Simply use Make Planar in editpoly command panel. (Only for world axis - x, y, z) * Use scale to 0% by object axis (usually is) Z.* This's more useful than the Make Planar…