nice work pior, cool character been working on a sky rendering system. The clue is to make it work on "crap hardware"(tm). So no pixel shaders are used, and it runs in a single pass on Geforce3 It allows lots of runtime tweakables (cloud brightness, sunsize, suncolor, cloud color). The day/night cycle is done with a 2d…
suppose to be a killer spy drone in a pillbug shape. I took two different colors and did a render cloud filter and then did some difference clouds on it. At first I wanted to let my imagination wonder in it and try to come up with something different but it wasnt clicking so I went with a pill bug body. I made a shell top…
Thanks vig, some great tips, I definitely didnt think enough about the lighting. Thanks dekard, that's barontieri brushes though, not the cloud filter Wip head for my next character:
[ QUOTE ] Just trying to gain some 2d skills, I'd appreciate some advice on where I fucked up [/ QUOTE ] Not bad, good start also still looks a little too much like the cloud filter.
Thanks Noritsune - I agree with your points on the pose and composition. I think the clouds need shifting to the left and toning down a little. I like your 'overlay-over'(tm?) and certainly want to have similar lighting effects in the finished piece.
hey Gmanx that is really cool! I dont think I have seen this before. In terms of lighting I agree with you that it could use more contrast. I kinda went wild with some overlay layers in photoshop, maybe you'll see something you like in my overlay-over. there are two other things about it that dont seem to be doing it quite…