UE4? Very cool. Is lighting still baked in UE4 or is it all real time now? Heard they went back and forwards on this not sure where they ended with it.
Really interested in seeing what you can do with UE4 definitely will be following the project. I know your under an NDA but can you compare the UE4 tools to that of UDK/UE3?
I feel like this thread will be nothing but people talking about UE4 and how bad they want it. Perhaps the actual UE4 and PBR threads will be of use then. Nonetheless, I look forward to seeing more progress. As of right now, I think the washing machines could be a bit more reflective. The FOV seems like it should be…
I believe there was a way to apply for the UE4 beta. I think you just had to be subscribed to the UDK newsletter or something like that. Staying on topic, I can't wait to see where this environment goes, it's looking great so far!
UE4's light baking is A LOT faster and cleaner than UDK's. Looking good so far Michael. :) Since you said you don't have previous experience with lightmass, i'd suggest splitting the walls into smaller pieces for a better result.
Hey Polycounters, I'm starting a new concept based upon this piece of Last Of Us concept art, I just had to do an environment on this game as I had so much fun playing it! As always I like to add my own little elements to make it slighty different from the concept but still capture the feel. I'm going to be using Unreal…