Hm, so I'm getting the impression that walking in is a pretty bad idea. What about bringing in a 6 foot hero with usb drives hidden in it? That way when they bite into one they can see my portfolio.
Not to bash other fields but there is a reason people are willing to work in the game industry with less pay. Architecture can be fun at times but not as aesthetically challenging as game art can be. I've got friends who pursued career paths that paid more but weren't as aesthetically challenging as game art. Some of them…
I got my first industry job through this route. The way you do it is to call up the studio first and politely ask whether it would be alright to bring around your portfolio and perhaps have a chat with the HR about it. Some will say no, but with some luck others will allow it. I think I got 4 casual interviews with…
I'm just here to blow a little burst in the bubble sorrounding Arch Viz. I'm currently working as an intern at an Arch Viz/Visualization firm and I've been there for the last 2 years. First things first, you are not an architect.. You are a 3d craftsman just like any game artist. Neither me or my coworkers are forced to…
As someone heavily involved in the hiring process, here are a few answers based on some points brought up in this thread: - Do not show up in person. It isn’t needed if you have a strong portfolio and doesn’t make you stand out in a good way. Portfolio is the key to getting a studio to notice you. I’m working on content…
I've been thinking this through because I know how the system works, but I'm not sure why it works this way. Below is just my opinion. First of all, I wouldn't call it a mating ritual. Every company has a process outlined on their job posting. Follow it. Secondly, if you are financially desperate you need to concentrate on…