I just feel that given its Star Wars, the game has appeal by default. So they can certainly be flexible with their character'd design and narrative and take risks. That said, I don't know if this game is being used to promote advocacy as suggested in this video which gives more insight behind the motivations of the team…
I don't feel that Ubisoft ought to take stellar blades approach to character design, unless they are capable enough of creating a game that supports it from an environment/gameplay perspective. Ubisoft has proven brand identity in properties that have established audiences. And from glassdoor reviews it becomes clear that…