Just saw this: http://www.nodejoe.com/index_en.php NodeJoe is a plugin for 3dsmax that allows you a quick, clear and easy way of working with textures and materials. It uses the 3dsmax internal data structures to provide compatibility with all the materials and textures that work with 3dsmax. they have a free version to…
I had used 3dsmax for years before ever using a node-based material editor. I began working with them when I started using Unreal 3. The biggest difference for me was experimentation. I found it incredibly easy to connect, disconnect, add, etc. new objects to create really impressive materials. Its no longer about tweaking…