Palm, there was a bit of a debate on alpha versus polygon counts a while back. Starting on page 388, and I ended up making a some small mockups in Unity to test things.
hello. I have been working in Wander from Shadow of the Colossus, as if it was part of that weird reality where nes can render 3d graphics but still wouldn't manage more than 3 colours per model. 388 tris, and 64x64 texture.