yes that did solve the problem. I had to create 36 folders , named them properly, put the high poly and low poly into respective folders. Now i have 36 Normal map that needs to assembled in photoshop. This would be almost equal to time spent in xnormal check high poly respective low poly. Provide a name for the output file…
36 folders :O i usually have like 5-7 folders tops, even on very complex projects. this one for instance had 6 folders http://airborn-studios.com/projects/2011/portfolio/owl_huntress/frenja_14.jpg if you start your project in zbrush with proper naming its just mass exporting them, sorting them into folders and look at page…