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Author:
Justo
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TF2 Weapon Animations
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Re: TF2 Weapon Animations
Reply by
X82
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Apr 2011
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here is my qc file: $modelname "weapons/v_models//v_rocketlauncher_soldier.mdl"$body v_rocketlauncher_soldier "v_rocketlauncher_soldier.smd"$cdmaterials "models/weapons/c_items"$sequence idle "v_rocketlauncher_soldier" loop fps 30$sequence fire "fire" fps 30$sequence reload_start "reload_start" fps 30$sequence reload_loop…
Re: TF2 Weapon Animations
Reply by
Surfa
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Apr 2011
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Sorry I meant you need to set the name of the activity not sequence my bad. So you will have$sequence fire "fire" fps 30 ACT_VM_PRIMARYATTACK etc
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