planarity is a new concept for me but while checking the support loops... i realised this deleting the two faces solved the problem. but i guess 8 edges were not enough for the hole, i had to increased the subdiv iteration from 2 to 3.
Hi there. I would recommend to work with 1/8 of the mesh. 1. Start with your basic shapes 2. Create seperate mesh that would act as boolean 3. Boolean 4. Rotate the mesh 45 degrees 5. delete 1/8 of the mesh 6. Clean up 7. Rotate back -45 degrees 8. Symmetri and voila. HERE IS THE 1/8th of the mesh cleaned
This is how i would do it. From top left to right and down . 1. Baseshape of where the fingers would go out 2. the back that would connect to it 3. fixed the finger shape 4. Meshes inside that i duplicated and scaled down to boolean 5. Union boolean the main shapes 6. Difference Boolean the holes 7A. Fixed topology 7B.…
Any of the braid tutorials (for blender or any other 3D app?) here for blender 2.93: https://www.youtube.com/watch?v=0fnIfR8EDqE?feature=shared maybe fake some detail.. https://youtu.be/3-m--4CJnIo?feature=shared or in geometry https://youtu.be/FDkwsfRO2To?feature=shared ..and (of course :wink: ) using geometry nodes:…
Sorry small image... but how the frig should I go about modelling all this detail? I'm looking for the 'easy and quick' way.. as opposed to the 2 or 3 hours of tedious extruding and edge looping. Any suggestions?! <3
Hello, I'm trying to combine these two shapes (the fins with the cylinder), but no matter how hard I try I keep having these pinching artifacts on the edges. I'm stuck on it for 3 days now any help is greatly appreciated !