I got 2 problems, first I can't compile by any means the texture(I can't even create .vmf), and why my jigglebones aren't working, That's my .qc: $modelname "items\queenofpain\head_viperqueen_lod0" $scale 1.00 $cdmaterials "models\items\queenofpain" $body "Body" "SnakeHelm.smd" $sequence "Idle" "D:\dota2GCFScape\Dota…
Congratulations to everyone that got something in! I believe the deadline (Jan 20, 12:00am PST) for the Year of the Horse event has passed. Cheers all around.
Slardar is totally there in my in-game compiler, check again? Also, fuck these comment spammers that have popped up on the Workshop - I'm deleting comments like every 20 minutes.
This little guy just flew off my hands for his first adventure. http://steamcommunity.com/sharedfiles/filedetails/?id=155838428 [ame="http://www.youtube.com/watch?v=UG9Q8bIK2qQ"]ALPHID COURIER[/ame] More pics in my thread: http://www.polycount.com/forum/showpost.php?p=1868336&postcount=20
Kite, this is what I think... roughly. Getting rid of the bridge and compress it a lot and not lose anything really. Then I squished it 20%? Gold and red is the color combo of the year. But I pulled the orange from her hair instead. That center piece hold a lot of weight too, I trimmed it down good
If you cant find anyone with a ticket they are on sale on ebay from scrapers for 200ish for GA, im sure those will go quick as well xD or You can try to email valve to see if you can somehow purchase access, cause the tickets sold out within 20 minutes or so. Kind of hard to catch the purchase.
Yeah, I completely agree but the problem is that I'm alredy 20 tris over the budget of 650 tris. For the LoD0 one. the LoD1 needs to have even less polys *shudder* EDIT: Oh man, you got it. They were offset from each other, and not directly on top of one another. Thanks man, I was about to strangle a kitten <3
I compiled the model so I could see if I'd have to change something in the model, I think the shape is OK! but the jigglebones aren't working properlly The texture isn't the final one, it's just a Test, my .qc for jigglebones are: $jigglebone "Jiggle1" { is_flexible { yaw_stiffness 500 yaw_damping 1 pitch_stiffness 500…