I tried to bake 16 bit full float with Knald, and the result is even more weird. :'( Tried to bake with Xnormal 16 bit rgb. Unfortunately there is no option to bake it in grayscale, at least i didnt find it. Map converted in gray scale in photoshop
Unfortunately same case with VRayDisplacementMod: Here is 16 bit TIFF Here is 32 bit EXR I am not targeting to use renderers in max. In that case i just tried to learn how to bake clean displacement maps, to use them as sculpting tool for Zbrush for example. And i made a simple scene with a "Reference Deformed Sphere" with…