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Author:
conflig
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Flipping the green channel in my normal for UDK.
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Re: Flipping the green channel in my normal for UDK.
Reply by
Xendance
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Feb 2012
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Or... Import texture -> Save -> Put in Material Editor -> Multiply it by (1, -1, 1) -> connect to material.
Re: Flipping the green channel in my normal for UDK.
Reply by
Ace-Angel
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Feb 2012
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Import texture -> Tick box Flip Y Channel. Or... Import texture -> Save -> Put in Material Editor -> Take Green channel -> Multiply it by -1 -> Append RG -> Append B OR DeriveZ -> Connect to Material Normal.
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