Damn, now we've got a full set of baking options. The new inset, and painting palettes are a huge workflow boosts for me.. and it's about time we got a camera lock!
^haha well i prefer blender to maya too :p i mean it has interactive bevel, that vertex slide, edge slide, loop insert and inset tools :D and i can use it damn fast too.
2.58 is out guys :) They added a bunch of cool stuff like, A Warp Modifier, Multi-resolution Render Baking, Empty Images Display, New Constructive modifiers for Sculpting, Mesh Inset and Camera Locking :) http://www.blender.org/development/release-logs/blender-258/ I think im most excited about the Empty Images Display…
Just playing around with it now, loving bmesh and the new tools! Really liking the knife tool, works just how I'd want it to. Bevel and inset are nice too, will need to set some hotkeys. Though I'd like if you could control amounts by mouse movement instead of having to drag the slider bar (would also be nice to set the…
Not trying to belittle anyones work here, but i try out blender from time to time to see how it advances, and my gawd there are a ton of cases where it isn't consistent with it's self. Also a lot of the bmesh tools still dont work as expected. i was testing with the graphic all build of the latest trunk at the time. first…
I think the biggest issue regarding baking in Blender is its lack of flexibility. :/ I dont think they could have found a faster and easier way to bake maps (2 or 3 clicks and you are done ) but it is quite restrictive in the fact that you cant use cages, average normals or flip channels before rendering so to be usable…