Has anyone got a tree succesfully from 3dsmax into UDK using an FBX file? I'm getting the same issue as the user above. When I import into Unreal the UV / Texture is completely wiped out. It also complains about having no smoothing groups. Setup is 3dsmax 2009 64 bit and I used the original normalthief if that matters any.…
There are tutorials in the 3dsmax help files to turn those trees into billboards. While its probably way too low poly for most games now it does make some nice branches. Just something else to think about.
Thanks a lotfor the nice replies , I am using so far 3dsmax 2009 , I am also making trees in max to use in a cryengine in a blue mars setting sois a slight different editor but almoust 99% the same used for crysis , just a bit more evolved since is a subsequent updated one after crysis wars... some features are disabled…