been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)
add new method for my spline emitter for the distribution to avoid clumping on inside corners and sparsity on outside corners a few issues on closed spline with max sdk returning some funky tangent values on corner knots :/
inspired by the above.... implemented a quad sphere scripted max simple object..... it basically an mxs version of max box object "morphed" into a sphere
I'm surprised at some of the Max opinions. As a novice 3D modeller, I found Max the easiest software to learn modelling in, especially compared to Blender ;)
yay! my 50th max modifier :) (christ I need to get out more!) CapSpline that works a bit better than the built in max one (edit mesh mod applied to the A on the left, mine of the right). Obviously showing the worst case for the built in max functionality :D
https://ephere.com/autodesk/max/ Started looking into C# in 3DS Max. Using his .dll I was able to make my own .dll in C# in VS 2010, and get a form to appear on Load in Max, as well as print to the listener through C# and execute an existing function of mine written/loaded in MXS. Very cool stuff :D
finally finished a set of C#, python and max scripts to establish 2 way communication between python and 3ds max (thanks blur for taking down your 3ds max/python stuff :( ). First I tried COM objects but this didn't prove practical because I had problems with multiple instances, python Qt windows never stayed on top of 3ds…