Hmmmm....Can u post a screenshot of the folder with the files in it? I feel maybe it's a naming issue. Or, I somehow put 32 bit files in x64. Or are u running the 32 bit version? Thanks!
Made some progress with my landscape editor :) https://youtu.be/-Wlffx1cK18 Next step will be to change the bitmasking from 8 to 32 bit. So i can have intersections between the height segments.
https://youtu.be/cqb57o8pyc4 added ray intersect traverse to my kdtree code, finding all verts within a pescribed distance from the ray (I use a reverse look up table to the get the faces used by the verts) , the 4096 tri teapot is averaging about 200 low cost look ups giving 32 ish faces to test the ray against to get the…
Yes I really want to release it, even got in touch with original author who gave his approval and interest. However at the moment my tool is only compiled to 2010 32bit, in theory it should work 2008-2010 32/64bit. So I will put it on creative crash once its at least compiled for 2010 64bit as well. If anyone would like to…
renderhjs: I just did a quick test of your camera mapping script: It's working really smooth, very easy to use, thanks a lot man! There's a lot of potential with this :), I feel like I'm making 3d concepts now! Do you have any plans for making it so textures can be baked down with alpha? So It would be possible to work in…
@Kwramm - So, I still need to do the Transaction stuff yet, and maybe some other optomizations. I'd like to thread creating thumbs, but still not sure if I will do that or not. But in any case, after testing between both methods I have, it seems like the DB method is faster overall. If I load the images from the DB…
@Peris: Thx for testing and nice example. To answer your questions:* padding: can be defined by changing the input value next to the tiny "G" (for grabbing texture size info). Its the padding size value, change that value to lets say 32. The other 2 input textfields are the width and height of the RTT texture size. *…
(almost) finished... now we have a framework (python modules, max files via filein, C# dll file for max) where we can run the same python program with python GUI in 18 different flavors of max (2011 - 9.0) and maya (2011 - 2008) both 32 and 64 bit. (still working on 8.5 - we still have clients who use this :/ ) Now we have…