Does Maya have an inset function? I can't seem to find anything like Max or XSI's inset. Also, is there a way to tweak points along the surface normal?
I used extrude. Wow inset does a nice job as I expected, but if I wanna scale it, how do i do that since the pivot is still not in the center of the face. edit: Okay got it, is it inset and outline? However it only works in polygon mode, what if I had edge loop selected, do I have to cap it first?
this is one thing about Max since I have been using it that I have really come to enjoy. So far to me it seems like Max is much more accurate in its bevels and extrusions. Inset is a great tool, I wish something behaved more like it in Maya.
Yeah that is weird. I noticed that yesterday when I bound 'Remove'. Kind of funny actually. I really do enjoy some of the aspects of Max though, especially coming from a 5-6 year background in Maya. I love the accuracy of the tools... I guess would be the best description. Seems like everything is really precise no matter…
Thanks greuh, that sort of works but it's not a true inset feature like Max or XSI. When you try performing this on something like an L-shaped group of faces, it doesn't bring everything in evenly (especially on corners). wailingmonkey, is there is a certain checkbox I am looking for? I tried to find something in there,…
j_bradford that's the problem, the edges conform, :D So if you make your loop close to the edges it gets the shape you want. Great, but when you slide them away with tweek they start to conform to the other edge, nooooooooooo! A case where you don't want this is when you are cutting stylish insets into your hard surface…