Hi i need to know how to cut a hole or inset into a mesh without using booleans. I was told not to use booleans coz it gives an un-needed poly rise, and also stuffs up textures. I found this out first hand, when yesterday, i applied a stone texture to a wall with an arch cut into it using booleans. The texture was skewed…
OK i know how to use the connect edges tool, it adds another edge inbetween the two you have selected right? But how can that help me? Say i have a large square block for a wall, how is connecting edges going to help me inset an arch into that wall? Also, does connecting edges contribute to the poly count?