I'm a huge fan WhiteEagle, especially of the "weighty" fell the armour exudes, even when there is only a minimal amount on him. Please keep us updated! Can't wait to see how he turns out :)
That looks really cool Jaco! You've managed to get a great amount of detailjng in there without resorting to just lumping skin pores on everything which works really well. I can't wait to see this one finished up.
Started sub-division modelling this (like Havok, looks good btw), out of necessity since my comp can't handle the amount of polys for sculpting. It started as a single drape then I doodled my way to this, just seeing how it goes, it's quite fun.
This is from a month back, it was modeled around Leon S. Kennedy's bone setup as a character replacement in RE4. Texturing isn't finished around the beltloops, the sidepack, or the bottom of the boots. The polycount goal was to be under 5k (which is actually half of leons polycount because of the insane amount of polys…
I'm busy detailing a TF2 map I've been working on. It'll be in public beta once I get the rest of the map all nicely detailed as well. This is so much damn work, but I'm really glad I got a ton of testing done with basic geometry; making layout and gameplay changes with this amount of detail to worry about would just be…