thats a script that i have called perfect circle. But you can do the same in max. Select the verts that form the circle and apply the spherefy modifier and those points will make a circle
If you really need a 'perfect' circle, simply add more geometry to support that shape... this is an example using connect and spherify then extrude in Max (the green circle is a circle spline to test the result):
Hey im trying to get this base shape (circled blue) layer out but im not sure if im going about it in the right way. Something about what I currently have isnt right, there isnt a smooth transition between the large circle and the smaller circle. Perhaps instead of trying to make the circles, i should try modeling…
@Rekov the left one should preserve your curve the best, as the length of each segment in the circle is the same. Equal length of- and equal angle between edges = best circle.
There is a way in Wings3D. The circularise command. Just select the top and bottom edges, then press circularise and you have a circle. It can create circles from just about any edges that form a loop.
In 3Ds Max, I cannot figure out in the wire parameters on how I can get the expression of radius of the big circle to subtract the expression of the radius of the small circle to get the length the rectangle shape. This is so that when I later on alter the radius of either or both circles it also has an affect on the…
I would probably make it like this: 1) make the quarter circle piece 2) make some circular pieces that form the grooves 3) make some circles that form the end of the grooves 4) combine the pieces together either by using Booleans or just by manually welding the edges to form the outline of the shape 5) bevel the outside…
That is one tough rim to model, there's 5 "circles" that need to retain it shape, plus the whole rim, plus the 5 half circles around the edge, I could attempt it but it probably wont turn out well.