You cawirrexx said: Are you trying to bake this or model it? Here is a 3D model approach thats quadrilateral with retaining loops And here is a deferred decal approach
here's how i would do it. Took longer then i wanted, but i am sitting in school and I haven't done 3D in weeks. (stopped being a 3D artist, and doing something else in life). 1. build it in samll parts (breakdown "bigger" projects to smaller pieces and connect them) so much easier to handle 2. Boolean them together 3.…
I'm quite new to 3D modelling, and I think this might be a bit too advanced for me, but I wanted to try anyways. To the left there is the reference and these are prints from my progress so far. What do you guys think? Any idea on how I might be getting it wrong? It does not feel right for me
Hello there. I'm a total noob when it comes to 3d modeling and i've been wanting to make a paper art with some topography 3d models that i can get online. I tried using google and asking some friends, but I don't even know the correct terminologoy for this. So I'm gonna send 3 images that sparked my art idea as an example…
Yeah really, it's the same thing as perna's vid. Just play with the number of sides until it matches roughly. It doesn't have to align perfectly. Just boolean, and adjust manually the biggest cylinder. The deformation will be minimal. Also you maybe don't have to use such amount of sides. Look at this one…